EVE Cristal body |*!* EVE'Olution Inaya Mesh head BOM bento| *!* EVE Head BOM HUD - Bake On Mesh



On Me:
  Absolut Creation products,
They have Created the new EVE Cristal body to purpose you a new shape more fitness to the EVE mesh body collection

Now we have:
EVE slim
EVE Pulpy
EVEboy
EVE Cristal

▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼
Special Price offer For EVE 8.4 & 9 owner at EVE shop
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲

Bento hands
Poses hands
Animation hands
Save preset hand poses
over 260 Alpha
optimization of the complexity avatar "3500"
optimization script "192 kb"
New 3 va gina option
you can delete you script body
Compatible with any bento animation
foot shape (pointy - high - flat )
skin base
Color system optimized
Bento
BOM "BakeOnMesh"
Fashion include (Mesh Dress underwear and shoes)
And More...........

ATTENTION this is a BOM body and have no layers!

-This body are do for wearing more Fashion available on the market for The Classic avatar and other mesh body.
I invite you to try your fashion do for Classic AVI size M/S, Maitreya, Slink-physique, Belleza, or legacy. ETC....
with the Alpha tab of the Hud now you have all you need :) to wear your actual outfit Mesh and wearable tattoo with the BOM option on this body
the disigner doing her best to give all  futures fashion creations compatible. ^^

-For Shoes you can continue to use EVE shoes and if you need use SLINK Shoes you can found the Adaptive fit EVE at EVE-shop and on marketplace.

-For jewelry, EVE have hands VISTA compatible

-all fashion are not totally compatible but the designer do the best to go in this way .
like this you can enlarge your experience Fashion with EVE.

-The EVE Cristal are BOM and have no layer but she have all other option of EVE
(For use BOM you need the last version of the viewer and do not wear alpha)
* if you need to fix the fingers and toes on your Skin i purpose a kit tattoo for that here:
https://marketplace.secondlife.com/p/EVE-ADAM-Tattoo-fix-finger-toe-for-BakeOnMesh-Skin-BOM/18145015

-EVE Cristal have a very very low complexity (3500 approximatively and give you 5500 with Skin)
and running scripts, 192 KB only :D

-Tattoo skin are based on the EVE skin color tones 
 This new body coming also in the Box EVE (slim, pulpy and fullbox) 

Head mesh Bento & BOM

Updated 2019-11
BOM
BENTO
OMEGA
EVE Applier

she have 3 skin base in 6 tone and 6 Eyebrow ,8 hair-bases, 8 Eyeliner, 10 Eye shadow, 10 lipstick, 6 Eyelashes, all are Tintable ;) she is compatible with EVE kit-skin and omega

__________________________________
==> DEMO AT SHOP IN GAME <==
http://maps.secondlife.com/secondlife/Absolut%20Creation/142/209/23
__________________________________

Compatible EVE Mesh body
Compatible Hud make up EVE
Compatible Skin applier EVE
Compatible OMEGA
Compatible BOM (tattoo and skin SL wearable)

✔️Now BENTO Ready
✔️ (ATTENTION !!!!you must have a Bento viewer compatible)
✔️She have 3 skin base in 6 tone and 6 Eyebrow 
✔️8 hair-bases
✔️8 Eyeliner
 ✔️10 Eye shadow
 ✔️10 lipstick
✔️ 6 Eyelashes, all are Tintable
 ✔️She is compatible with EVE kit-skin and omega

BOM HUD:

*!* EVE Head BOM HUD - Bake On Mesh

*!* EVE Head BOM HUD  - Bake On Mesh

BOM Requires a BakeOnMesh viewer.
HUD BOM EVE is made for the EVE mesh Head. (this Hud activate the Head not the body)
You can use it to try the Bakes on Mesh (BoM)
It does not use Omega, so you do not need the Omega Relay to use it.
This is not an update, it's just a tool to let you see what the new BOM feature
This HUD will only work for skins, tattoos wearables. It will not work for alpha layers. (For alpha, you need use the EVE HUD.)
I recommend you to use this BOM Hud on a copy of your EVE mesh head
How to use:
1- do a copy of your head^^
2-Remove your alpha wearable.
3-wear the Hud BOM head EVE
4-and click on the button BOM skin Layer to activate BOM
5-After you have activated the BOM on the Mesh head the hud BOM EVE are not needed anymore!
you can detach it and send all skin or tattoo you want.
!!!This is like an applier not a relay!!!

To learn more about Bakes On Mesh visit:

Lichy Love

Blogger en Second Life World

No hay comentarios.:

Publicar un comentario